said:
>This is an important hint-- the compiler was developed as a Project.
It would be more correct to say the compiler is a subproject.
>The overall project is to develop a compiler.
Not really. OpenWatcom is a complete development system. The compiler is
an important subproject, but it is really just one of a number of major
components.
>This abbreviated list shows SOME of the tasks that were used to develop
>the Watcom compiler.
Some of these are separate components of the development system.
>directory. Some names are obvious such as 'f77' and 'yacc' while other
>names are more obsucre such as 'wv'.
Yes. Some of the directory names reflect components with names that
changed long ago. The wv subdirectory happens to contain the debugger.
>But we have our roadmap and we know that our starting point is the 'vi'
>editor.
You can do this, but you will quickly find its not going to serve the
requirements of the development system that has been proposed up to now.
>tasks are laid out in different directories. Code that is specific to
>OS/2 is in the directories 'bld\vi\os2\', 'bld\vi\os2386\', and
>'bld\vi\os2i86\'.
In general, these kinds of directories correspond to builds for specific
os/2 versions. OpenWatcom can be still be built to run on OS/2 1.x,
although it's likely to need some tweaking to be usable. I don't think
this build has been tested in a while.
FWIW, if you intend to use the OpenWatcom sources as a starting point for
you development system of your dreams, you will need to first understand
the OpenWatcom build system. See bld\builder\builder.doc. The builder
scripts ensure that the components get built in the proper order. Once
the initial build has been done, wmake can be used to do peephole
development within specific subdirectory trees.
Steven
--
----------------------------------------------------------------------
"Steven Levine" MR2/ICE 2.67 #10183 Warp/eCS/DIY/14.103a_W4
www.scoug.com irc.fyrelizard.com #scoug (Wed 7pm PST)
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